Sketchley's Macross Gateway

Created by Jet Jockey; expanded upon by AARON SKETCHLEY (aaronsketch@hotmail.com)


Eskar III

Notes: If your game is currently taking place in March of 2050 you can always use the excuse about supplies being delayed due to Eskar III's supply routes being in the control of the Anti-UN as an excuse to under equip your players if you want. If your games feature other Anti-UN terrorist groups these groups can be inspired by the current success of others who took control of Eskar III.

The SIS (Anti-UN) invasion of Eskar III took place on 2050.03.01.

The Death Angels experienced a 24 hour straight space, air and ground battle with the Sovereign Independent States' Army on Eskar III.



Eskar

Medium sized yellow star.



Eskar I



Eskar II



Eskar III

A UN Colony of with a strongly anti-Zentraedi population. Eskar III is a very strategic colony in terms of UN troop and supply movement, even though the colony itself is not that important. It is often used as a junction point for traders, smugglers and pirates. The hardy colonist and criminals both favor public duels. Those on their way to New Patagonia (and beyond; the Macross 15 Fleet), New Essex or Britannia often stop off here.

Update: Eskar III has recently fallen to an invasion by the "Anti-UN". Reports claim that the phantom Neo Nupetiet Vergnitz-bis lead the invasion forces. The new colonial government, supported by the Sovereign Independent States (the "Anti-UN"), will end up passing laws the will increase zentran rights and treatment on Eskar III.



Eskar IV



Eskar V


Eskar VI



Eskar VII



Eskar VIII




Sketchley's Macross Gateway