Official Setting information is in darkgreen. Extended Universe information is in steelblue.
The VB-6, whose development had started in 2030, was advanced at first by a combined design team of Northram and Grumman. Afterwards, with Shinnakasu, who were in charge of the design of the HWR-00-MkII, and obtaining the collaberation of Dr. König Tiegel who was the design chief at that time, they successfully solved the various problems with the deterioration of the fuselage strength that accompanied the installation of the variable mechanism into the craft. In 2032, the mass production prototype had it's maiden flight and production started. Many completed aircraft were deployed to special forces and so on.
In 2040, 3 VB-6 (1 was a spare machine for parts) were delivered to S.M.S. in the Macross Frontier Fleet. By 2059, the VB-6 belonging to S.M.S. had had various upgrades, had participated actively on the frontlines, and in addition to combat missions, was also going on asteroid [small planet], space dust and so on blast removal work, and so on. There were many cases of S.M.S. getting the VF-25 Messiah and so on to escort the VB-6, and using the VB-6 for assault strikes, support, and so on. The VB-6 was the craft that Ranka rode during the "Ranka Attack", an attack on the Vajra making use of Ranka's songs. During the "Ranka Attack", the VB-6 was mainly in shuttle form, positioned at the rear.
As 3 crew are needed in the HWR-00-Mk II, the VB-6 is also controlled by 3 people: a pilot and 2 bombing and bombardment officers. However, it is possible for a single pilot to operate the VB-6 using EX-Gear; if they're a pilot who has piloting technology as high as Major Kanaria Berushutain of S.M.S.. The front seat is the main pilot seat, and if the seat has been refurbished to the type that supports the EX-Gear, which is reproduced technology from the VF-25, it enables the VB-6 to be operated as a single-seated craft; and the rear seats are not used. The cockpit interior is fairly spacious.
The shuttle form that corresponds with the fighter form of the VF, VA and so on, possesses a high flight performance from it's lifting-body structure. Before being miniaturized, even though it had been rough going getting that giant to fly by itself, the problem had been solved by Dr. König's idea to also use the super-electromagnetic catapult of the rail gun as a plasma rocket. The plasma rockets are only used for emergency landing, high acceleration and so on, and the VB-6's thrust is usually obtained from 4 thermonuclear turbine engines. However, even though acquired the ability of high acceleration with the new mechanism, the VB-6's mobility is low for a fuselage size more than twice that of a normal VF.
Moreover, the S.M.S. specification craft, there is an improvement in mobility by having lightening the craft by a change in the armour material, as well as a small increase in atmospheric speed.
Heavy armour is applied over the entire airframe, and the VB-6 doesn't suffer damage from an anti-air machinegun grade (weapon).
RPG STATS
Vehicle Type: Variable VehiclesDesign Features: Destroid, Heavy GERWALK mode based on the HWR-00 Mk II Monster and a shuttle mode for fast transport and orbital insertion.
Variants:
| Location | MDC | Location | MDC |
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FLYING: Mach 1.7+ (standard at 10,000 m in atmosphere), Mach 3.2+ (when at 30,000 m or more)
VTOL: Battroid and GERWALK modes only..
MAXIMUM AIRFRAME DESIGN LOAD: +7
CEILING: Unlimited
MAXIMUM RATE OF ASCENT: ? m/minute (fighter mode)
OPERATIONAL UNDERWATER DEPTH: ?100? m (Battroid & GERWALK modes).
MASS: 101,900 Kg
PHYSICAL STRENGTH: equal to a PS of 70
CARGO: Small compartment behind pilot's seat for personal belongings.
POWER PLANT: Two Shinnakasu/P&W/Royce FF-2025B Thermonuclear turbine engines, each rated at 31,700 Kg (maximum thrust in space), four Shinnakasu/Vigors Combined Electromagnetic Plasma Rocket Engine & Railgun System, each rated at 26,500 Kg. P&W HMM-6B High Manueverability Vernier Thruster
It is possible to use the rail cannons in battroid mode, but it is -5 to strike, and requires 3 actions.
Notes: The rail cannons require at least two actions to fire. The first action is to extend the dozer blade that prevents the vehicle from flipping over backwards when the cannons fire, and the second action is the actual firing of the cannons. During the first action, the pilot (or crew) can perform the necessary final aiming adjustments (weapon system/read sensory instruments checks) to compensate for current weather conditions.
The shells can be controlled during flight, somewhat similar to how wire-guided missiles are. The shells can be redirected up to 45º off of the initial firing arc, governed by the initial firing angle and muzzle velocity. The shells cannot be redirected to hit targets behind the VB-6 König Monster. Nor can they be hijacked in midair to hit the VB-6.
The four cannons can be aimed and fired individually. They can be empowered to hit targets at different distances, but only at a maximum of 15º off of the direction that the VB-6 König Monster is facing.
If a target is within 25 Km, the VB-6 is able to adjust both the firing angle and propulsion so that all of the shells fired in 2 melee rounds arrive on the target at the exact same moment. During this attack, the VB-6 cannot take any other action, nor can it move. For targets less than 10 Km away, it is only 1 melee round of shells that can be fired.
| Distance Travelled | 100 km | 50 km | 25 km | 20 km | 10 km | 5 km |
| Time to target | 1.8 min | 55.8 seconds | 27 seconds |
22 seconds | 11.19 seconds | 5 seconds |
| Warhead | Mega-Damage | Minimum Safe Range | Blast Radius | MDC | Particulars |
| Standard Armour Piercing Explosive Shells | 2D6x100 M.D. at 0 to 15 m, 2D6X10 at 15 m to 30 m, 2D6 M.D. at 30 m to 50 m. | 30 m | 50 m | 15 | An armour piercing shell from this class of weapon on a battleship (406 mm cannon) can penetrate 9,144 mm of concrete. Image what it can do if it can hit a mecha? |
| Reaction-variable yield | 4D8x1,000 M.D. at 0 to 750 m, 4D8x100 M.D. at 750 to 1,500 m, 4D8x10 M.D. at 1,500 m to 2,250 m, 4D8 M.D. at 2,250 m to 3,000 m. | 1,750 m | 3,000 m | 25 | if the user is not careful, they might mistakenly blow themselves up when used. The size of the explosion can be varied downwards with the smallest being a 300 m radius explosion. Ground zero is still 4D8x1,000 MD to 75 m. |
| Fuel-air bomb | 1D4x1,000 MD to 100 m, 1D4x100 MD to 150 m. Possibility of heat/burn damage if remaining in the area of effect. | 100 m | 150 m | 10 | Flattens everything within the blast radius and leaves a large area beyond it aflame. Immediately prior to detonation, the shell deploys a parachute and slows its decent to a virtual crawl. If the shell cannot do this, the blast is only 1 to 10% of the normal amount. Shell is ineffective outside of an atmosphere. Unscrupulous users could replace the fuel-air bomb with some type of chemical or bio-weapons. |
| Multi-warhead/mine dispersal | 1D6 MD per sub munition. Damage multiplier: % die/2 at 0 to 25 m, % die/4 at 25 m to 50 m, 1D20 at 50 m to 100 m, 1D10 at 100 m to 175 m, 1D6 at 175 to 250 m. | 250 m | 250 m | 15 | Shell explodes at altitude and rains a plethora of sub munitions into a large area. Fuses for sub munitions could be set for time delayed (0 to 5 minutes) or pressure triggered (initial impact with ground will not set the munition off. |
The limiting factor is that the VB-6 König Monster must bend over to make successful hand attacks on the majority of its opponents (not applicable to leg attacks,) as the VB-6 König Monster towers above the other mecha in the UN, Zentraadi, Meltraandi and Varuta arsenals with it's hands being roughly at the head level of VF-1 sized opponents.
DAMAGE:
REFERENCES USED
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