Locations | Sketchley's Statistics


RPG stats by AARON SKETCHLEY (aaronsketch@hotmail.com)
Supplemental Translations by AKIKO ANAYAMA

General Galaxy VF-22 Sturmvögel II

The following is by no-means meant to be all encompassing. The following are Sketchley specific MODIFICATIONS to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from canon materials.

BACKGROUND

The VF-22 Sturmvögel II developed out of the failed General Galaxy YF-21 Omega 1 design after the UN Forces decision to not adopt the YF-21 as the main variable fighter at the conclusion of the Project Super Nova (AVF) competition. The engineers at General Galaxy refused to let the advanced fighter design die. They reevaluated and reworked the prototype, removing systems that did not perform well during the Project Super Nova trials, such as the Brainwave Control System (BCS) of the original YF-21, and added other improvements, such as space for internal standard pallets.

After initial testing, the new VF-22 Sturmvögel II was presented to the UN Spacy VF review board. The UN Spacy decided to adopt the VF-22S as a special operations fighter successor to General Galaxy's VF-17 Nightmare in December 2042. Renamed the VF-22S Sturmvögel II Stealth AVF, the fighter entered service for the UN Spacy in 2043.

The VF-22 Sturmvögel II still closely resembles the YF-21 prototype from Project Super Nova, mostly due to the inclusion of a revised version of the inertia vector control system used in the Quimeliquola Quaedlunn-Rau battlesuit that was preserved from the YF-21. The Sturmvögel II also preserved the active stealth technology of the YF-21, but the Brainwave Control Systems (BCS) and Brain Direct Imaging (BDI) systems were removed in favor of a more conventional control system. The BCS and BDI had led to unforeseen health problems and other complications in the YF-21 test pilot, and correcting these problems while preserving the benefits of the systems proved almost impossible. Instead the cockpit was redesigned to include a more complete set of conventional controls, and pilot visibility was increased using a traditional overhead spherical canopy equipped with HUD (heads-up display) projectors and several additional visual screens.

Highly valued for its combination of high speed, agility, fold booster mounting capability and stealth, the VF-22S Sturmvögel II has quickly become a popular craft within the UN Spacy Special Forces. Unfortunately, the high cost of purchasing and maintaining the aerospace vehicle has limited its distribution, and most are assigned to special forces units on an as-needed basis. During the latter days of the Varuta War, the designs for the VF-22 Sturmvögel II were transmitted to the Macross 7 Colonization Fleet and authorization was given to build two fighters to supplement the Macross 7's forces. The first VF-22 Sturmvögel II was flown by Captain Maximilian Jeinus himself during Operation Stargazer, and the second VF-22 Sturmvögel II was piloted by his wife, Mayor Miliya Jeinus, in the final assault against the Protodevlin homeworld in February, 2046. Both craft performed admirably during these battles, and the design will probably be produced in greater numbers in the future.

In the late 2040s and early 2050s, the VF-22 Sturmvögel II is still being manufactured in an extremely limited rate. The prime reason is that after the conclusion of the Varuta War in 2046, no other major opponent has appeared to threaten the UN Government and the known (human) territories in the galaxy. Though Anti-UN terrorist activities have been increasing in the period, the use of the VF-22 Sturmvögel II against them is extremely limited. Primarily because the prime weapon against the Anti-UN terrorists are highly visible deterrents - such as Destroid platoons or patrols of VF-11 and VF-19. The VF-22 Sturmvögel II still has a niche, but at this time, that niche is very small.


RPG STATS
Vehicle Type: Class:UNS Special Operations Variable Fighter
Manufacturer: General Galaxy
Customer: UN Spacy Design Features: Implementation of Zentraedi technology (due to the implementation of a revised version of the Quimeliquola Quaedluun-Rau battle suit's special inertia vector control system, the VF-22 Sturmvögel II has a similar silhouette to the battle suit in Battroid mode); low observablity stealth configuration and construction; stealth/agility trade-off decided by design team; two flight configuration modes (cruise and high speed) achieved via varying the cant of the wing and tail surfaces; supersonic cruise and maneuvering in region of Mach 5+ below the stratosphere; sufficient thrust for attaining orbital velocity over a Earth-class planet; vertical T-O and landing (VTOL); fighter-carried pin-point barrier system (PPV); trapezoidal combined variable-cant tail stabilizing surfaces; active stealth system; three-dimensional thrust vectoring with three independently pivoting exhaust nozzle flaps on each engine; head unit and legs enhanced from earlier YF-21 design; under-fuselage micro-missile launchers and gunpods internalized; option of external fold booster.

Crew: Pilot only in General Galaxy/Marty & Beck specially-developed g-endurance zero/zero ejection seat and wearing Tactical Life Support System with upper and lower g-suits and pressure breathing. The VF-22 Sturmvögel II is equipped with a completely shielded, pressurized cockpit with external view maintained by overhead spherical canopy, one forward panel, and two side panels in cockpit hatch; conventional digital flight control system with side-stick controller.


MDC BY LOCATION:

Location SDC Location SDC
Head Pulse Laser
Head¹
Hands (2)
Arms (2)
Legs & Thrusters (2)
Main Body²
40
150
50 each
125 each
225 each
375
Wings (2)
Tails/Arm Shields (2)
Stealth Gun Pods (2)
Pinpoint Barrier Shield³
Reinforced Pilot Compartment/Escape Pod
175 each
75 each
120 each
100
150

NOTES:
¹ Destroying the head of the VF-22 Sturmvögel II will knock out the mecha's main sensor systems, including all of the optics systems (infrared, nightvision, thermal). Backup sensor systems will provide standard vision for the pilot in soldier mode. Radar and communications will be unaffected. Note that on a called shot, the main sensor faceplate will be hit. It has an MDC of 45. Its destruction disables the sensors.
² Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the VF-22's main computer.
³ The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate to full strength within 2 melee rounds. The shield is usually generated on the right or left arm of the VF-22 Sturmvögel II.


VF22fighter2 (27K)

SPEEDS:

RUNNING, BATTROID MODE: 192 Kmph

LEAPING, BATTROID MODE: 15 m high or 21 m long without thrusters.

FLYING, GERWALK/BATTROID MODES: 0 Kmph to Mach One (1,072 Kmph) maximum speed limit in an Earth-like atmosphere.

FLYING, FIGHTER MODE: Cruising speed, at 10,000 m, is usually Mach 5.06 for the VF-22, and Mach 5.07 for the VF-22S. The maximum cruising speed at 30,000+ m is Mach 21 for the VF-22 and Mach 22+ for the VF-22S. The VF-22 is VTOL capable in all modes. The VF-22 Sturmvögel II can vary the configuration of its wings and control surfaces to provide greater speed or control as the situation requires.

The VF-22 Sturmvögel II is capable of launching into satellite orbit over a Earth-class planet without additional rocket assistance. Maximum rate of ascent is 61,900 meters/minute. The structural G limits are +60 to -45.

MAX ENGINE THRUST: 65,200 kg of thrust, x 2 maximum instantaneous thrust. In an atmosphere, the engines use atmosphere as a coolant, but due to problems of cooling efficiency (caused by exceeding output and melting the core) the maximum thrust is limited to 40% to 60% of thrust in space.


maximilian (61K)

STATISTICAL DATA:

Note: numbers given in m (metres) only are confirmed on the Macross Compendium. Numbers with both m and ft are unconfirmed.

HEIGHT:
46.52 ft (14.54 m) in battroid mode.
25.59 ft (8.00 m) in gerwalk mode.
4.04 m in fighter mode.

WIDTH:
20.80 ft (6.50 m) at shoulders in battroid mode.
15.36 m in gerwalk or fighter mode with wings at maximum extension.

LENGTH:
14.29 ft (4.47 m) in battroid mode.
41.69 ft (13.03 m) in gerwalk mode.
19.62 m in fighter mode.

WEIGHT:
The VF-22 is 9,550 kg and the VF-22S is 9,340 Kg empty. Maximum takeoff weight in an atmosphere is 39,207 kg, and maximum weight in space with optional fold booster is 48,305 kg (weights beyond that exceed theoretical safe limit for fold booster).
PHYSICAL STRENGTH: equal to a PS of 60
CARGO: Small compartment behind pilot's seat for personal belongings.

POWER PLANT: Two 65,200 Kg class (maximum instantaneous thrust in space) Shinnakasu Industry/P&W/Roice FF-2450B thermonuclear engines. In atmosphere, the engines use air as coolant/propellant, but due to problems of cooling efficiency (caused by exceeding output and melting the core) the maximum thrust is limited to 40% to 60% of thrust in space. Two trapezoidal air intakes with retractable shutters for Battroid mode or space use and four dorsal overflow outlets. Three-dimensional independent turning exhaust nozzle vanes, for enhanced V/STOL performance and maneuverability. Four dorsal sub-nozzles above main exhaust nozzles. Two banks of pivoting underfuselage slits acting as main nozzles for VTOL hovering in GERWALK mode. P&W HMM-6J high-maneuverability vernier thrusters. Special equipment hard point station for optional external fighter fold booster on special pylons.


VF22fold (38K)

DORSAL SPECIAL EQUIPMENT HARDPOINT

This special equipment hardpoint is available in addition to any dorsal mounted FAST packs that may be present. This additional equipment must be ejected prior to transformation.

The VF-22 Sturmvögel II can mount only one (1) of the following:


WEAPON SYSTEMS

1. ERLIKON AAB-7.5 FIXED HIGH-POWERED CONVERGING ENERGY CANNON

The VF-22 Sturmvögel II mounts a single, fixed high-powered converging energy cannon mounted rearward on forward dorsal fuselage in Fighter and GERWALK modes or on head turret in Battroid mode. The energy cannon can only fire to the REAR of the fighter in fighter and GERWALK modes - it cannot be turned to fire along another arc. The energy cannon is used in air combat skirmishes and for defensive purposes.


2. MAULER REB-22 CONVERGING ENERGY CANNONS

The VF-22 Sturmvögel II has two semi-fixed converging energy cannons with forward and rearward barrels, mounted underneath tail stabilizers in fighter mode or in the lower arm section in GERWALK and battroid modes. They can fire either to the front or the rear of the mecha in any mode. In fighter mode the lasers can only be aimed along the direction of travel. In GERWALK and battroid modes they can be aimed in any direction by moving the vehicle’s arms.


YF21punch (53K)

3. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM

The VF-22 Sturmvögel II is equipped with a fixed fighter-sized pinpoint barrier system for use in GERWALK and Battroid modes. The two fighter-mode tail stabilizers act as shields in GERWALK and Battroid modes in concert with the barrier system to shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

NOTE: THE SYSTEM IS ONLY AVAILABLE IN GERWALK AND BATTROID MODES AND LIMITED TO THE LOWER ARMS (OVER THE ARM SHIELDS AND FISTS.)


micromissile (4K)

4. BIFORS BML-02S ALL-ENVIRON RAPID-FIRE MICRO-MISSILE CLUSTERS (4):

The VF-22 is equipped with four internal missile launchers, two in each wing root. Any type of micro missile may be use, but the BMM-24 High Maneuverability Micro Missiles are standard. The missiles may be fired in any mode.


VF22nuke (25K)

5. Internal Weapon Bays (3)

Each lower rear section of the fuselage and in the lower middle of the cockpit section of the VF-22 Sturmvögel II contains a weapon bay, which can be customized for different mission objectives and carry a variety of different payloads. Any type of internal pallet may be use, but the B-21A Internal Weapon Pallet are standard. The leg pallets can be used in all modes.

The B-21A Internal Pallets of the VF-22 are unique, in that they contain the same pair of micro-missile launchers as those in the B-7 Standard Pallet, and an internal storage rack for the GV-17L Gun Pod. At all times, at least one of the fuselage pallets is a B-21A Internal Weapon Pallet.


yf-21-gunpod (15K)

6. Howard/GE GV-17L GUN POD:

The VF-22 Sturmvögel II carries 1, sometimes 2 internally carried gun pods, each with retractable grip and retractable stealth cover. These gun pods are exclusively designed for the VF-22 and are mounted inside the specially designed B-21A Internal Weapon Pallet when not held in the manipulators.

The GV-17L gun pods do NOT use clips of ammo and cannot be reloaded in the field.


7. Wing Hard Points (4)

The VF-22 has two hardpoints per wing, for a total of four. The standard combat loadout for the VF-22 is as follows. For alternatives, refer to the Hardpoint and Missile Details. It is possible to have the same type of munition on all hardpoints.

Note: the standard UNG tactic is for wing mounted ordinance to be fired within the first few passes of an attack.


8. COUNTERMEASURE DISPENSERS

Every VF has combined chaff, flare and squib dispensers mounted on them that are useable in all modes. When used, it fires a burst of 6 flares, 1 exploding chaff container or one parachute squib per 1 unit listed in the stats. Chaff, flares and squibs are each unique in their means of countering attacking missiles. The following will describe the individual details of each of the the three types of countermeasures. The short and easy benefit is that they add a +3 to dodge the missiles.


9. COMPATIBLE FAST PACKS

The VF-22 Sturmvögel II can mount the following FAST Packs in any combination:


10. HAND TO HAND COMBAT

If necessary, the VF-22 Sturmvögel II can engage in melee combat rather than use a weapon. The AVF is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:


VF22cockpit (115K)

STANDARD EQUIPMENT FOR THE VF-22 STURMVÖGEL II



COMBAT BONUSES FOR VF-22 STURMVÖGEL II TRAINING

NOTE: Due to the Special Forces nature of the VF-22 Sturmvögel II, combat training should not be available to characters as an initial skill selection. Instead, they should buy the skill when they gain enough experience to advance in rank and receive UN Spacy Special Forces combat training. Pilots flying the VF-22 Sturmvögel without training only get bonuses from Basic Variable Fighter Combat Training.

BASIC VF-22 STURMVÖGEL II COMBAT TRAINING

Basic training for non-pilot military personnel


ADVANCED VF-22 STURMVÖGEL II COMBAT TRAINING

Advanced training for pilots specializing in the VF-22 Sturmvögel II.




REFERENCES USED
  • Shoji Kawamori's Macross Design Works: Pages 73, 86-93, 118, 119
  • Macross VF-X missions 1 & 2
  • Macross VF-X2 Official Visual Guide Book: Pages 3, 27
  • Macross Plus: Game Edition
  • Macross Plus Game Edition: Pages 2, 3, 12, 17, 18, 24, 28, 56-61.
  • Kazutaka Miyatake Design Works: Macross & Orguss: Page 39