By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.3 2011.08.20
Modular VF Pallet System
Official Setting information is in darkgreen. Extended Universe information is in steelblue.
INTRODUCTION
The following are optional internally mounted pallets that can be exchanged between one another in the time it takes for a VF to be refueled and reloaded.
STONEWELL/ROYCE B-7 STANDARD INTERNAL PALLET
The Stonewell/Royce B-7 Standard Internal Pallet carries either 12 micro-missiles, 6 short range missiles, or 3 bombs. When activated, the cover of the multi-weapon bay opens and the pallet slightly extends outwards, allowing all of its payload to be activated; all at once, if necessary. The pallet can be activated in any mode.
Any micro missile
- RATE OF FIRE: Volleys of 1-12 missiles per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 12 missiles per pallet.
or
Any short range missile
- RATE OF FIRE: Volleys of 1-6 missiles per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 6 missiles per pallet.
or
Mk.82 Snakeeye Bombs
- RATE OF FIRE: Volleys of 1-3 bombs per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 3 bombs per pallet.
STONEWELL/ROYCE B-11A SPECIALIZED INTERNAL PALLET
The B-11A Internal Weapons Pallet is designed to carry either 2 medium range missiles, 1 RMS missile, or 1 bomb, each.
Any medium range missile
- RATE OF FIRE: Volleys of 1-2 missiles per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 2 missiles per pallet.
or
Any RMS reaction missile
- RATE OF FIRE: Volleys of 1 missiles per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 1 missile per pallet.
or
GBU-10C Paveway II Bombs
- RATE OF FIRE: Volleys of 1 bombs per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 1 bomb per pallet.
POWER BLADE CRADLE and CHARGER
Check with their GM if Power Blades are a part of the game.
A VF-sized version of the POWER BLADE has also been produced. The Power Blade requires a cradle and recharger, which occupies one entire pallet. When activated, the pallet door extends outwards, and the Power Blade hilt extends upwards allowing the VF's hands to retrieve or return the weapon to its cradle.
- WEAPON: One (1) VF-sized POWER BLADE
- RECHARGING: The internal pallet mounted cradle of the weapon is connected to the VF's power supply. It can recharge the weapon at the rate of 1 minute of use per every 5 minutes of recharging time.
CONTROL AND ELECTRONIC WARFARE EQUIPMENT
Allows the Variable Vehicle to use Airborne Congtrol and ECM/ECCM devices. Note: jamming operators must make a skill check every turn to maintain the jamming.
- PAYLOAD: 2 devices per pallet. Devices can be mixed and matched. E.g.: 1 internal weapon bay has an ECM device equipped pallet, and the other internal weapon bay has a storage or missiles pallet.
NOTE: loading 2, 3 or even 4 of the same type of ECM device doesn't double, triple or quadruple the range. It DOES double, triple or quadruple the capabilities of a single ECM device. E.g.: the number of frequencies that can be jammed at a single time.
- Airborne Control Devices:
- AIRBORNE CONTROL CRAFT DEVICE:
The system is used offensively to direct fighters to their target locations, and defensively to counter attacks. In air-to-air combat, the system can communicate with friendly aircraft, extending their sensor range and giving them added stealth since they no longer need their own active radar to detect threats. However, by the nature of radar, the AWACS aircraft can be detected by opposing forces beyond its own detection range. This is because the outgoing pulse reduces in strength the further it travels. Therefore, a signal intended to reflect back must be strong enough to cover at least twice the distance between the sender and the target. Control craft are primarly responsible for the management of asset activities within the operational environment based on the commands, direction, and guidance given by appropriate authority.
- MAXIMUM NUMBER OF CRAFT CONTROLLED: 36 per device
NOTE: even though the VF may be able to communicate with a greater number of vehicles, craft controlled means the number of craft that are in a constant, uninterrupted data-link with the control craft, exchanging such things as sensor readings and other tactical information.
- Electronic Warfare Devices:
- ALQ-192 COMMUNICATION JAMMING DEVICE:
Creates a transmission of radio signals that disrupt radio communications by decreasing the signal to noise ratio. The radio transmitter is tuned to the same frequency as the opponents' receiving equipment and with the same type of modulation, can override any signal at the receiver. The most common types of this form of signal jamming are random noise, random pulse, stepped tones, warbler, random keyed modulated CW, tone, rotary, pulse, spark, recorded sounds, gulls, and sweep-through. These can be divided into two groups -- obvious and subtle.
- RANGE: 350 km
- NUMBER OF RADIO FREQUENCIES JAMMED: 25%
- OBVIOUS JAMMING: is easy to detect because it can be heard on the receiving equipment. It usually is some type of noise such as stepped tones, random-keyed code, pulses, music (often distorted), erratically warbling tones, highly distorted speech, random noise (hiss) and recorded sounds. Various combinations of these methods may be used often accompanied by regular morse identification signal to enable individual transmitters to be identified in order to assess their effectiveness. The purpose of this type of jamming is to block out reception of transmitted signals and to cause a nuisance to the receiving operator.
- SUBTLE JAMMING: is jamming during which no sound is heard on the receiving equipment. The radio does not receive incoming signals yet everything seems superficially normal to the operator. These are often technical attacks on modern equipment, such as "squelch capture".
- FREQUENCY BAND DEVICE:
Increases the number of frequencies jammed by the ALQ-192 Communication Jamming Device.
- NUMBER OF RADIO FREQUENCIES JAMMED: 25% per additional device
- ALQ-199 TACTICAL NOISE JAMMING DEVICE:
Radiates electronic jamming that interferes with enemy radar, blocking the receiver with highly concentrated energy signals. The two main technique styles are noise techniques and repeater techniques. The three types of noise jamming are spot, sweep, and barrage.
- RANGE: 350 km (or less, pending which type of jamming is used).
- SPOT JAMMING: occurs when a jammer focuses all of its power on a single frequency. While this would severely degrade the ability to track on the jammed frequency, a frequency agile radar would hardly be affected because the jammer can only jam one frequency. While multiple jammers could possibly jam a range of frequencies, this would consume a great deal of resources to have any effect on a frequency-agile radar, and would probably still be ineffective.
- SWEEP JAMMING: is when a jammer's full power is shifted from one frequency to another. While this has the advantage of being able to jam multiple frequencies in quick succession, it does not affect them all at the same time, and thus limits the effectiveness of this type of jamming. Although, depending on the error checking in the device(s) this can render a wide range of devices effectively useless.
- BARRAGE JAMMING: is the jamming of multiple frequencies at once by a single jammer. The advantage is that multiple frequencies can be jammed simultaneously; however, the jamming effect can be limited because this requires the jammer to spread its full power between these frequencies. So the more frequencies being jammed, the less effectively each is jammed. Range reduction is total range divided by frequencies jammed. E.g.: 1 frequency = 350 km. 2 frequencies = 175 km. 10 frequencies = 35 km.
- BASE JAMMING: is a new type of Barrage Jamming where one radar is jammed effectively at its source at all frequencies. However, all other radars continue working normally.
- DRFM (DIGITAL RADIO FREQUENCY MEMORY) JAMMING: or Repeater jamming is a repeater technique that manipulates received radar energy and retransmits it to change the return the radar sees. This technique can change the range the radar detects by changing the delay in transmission of pulses, the velocity the radar detects by changing the doppler shift of the transmitted signal, or the angle to the plane by using AM techniques to transmit into the sidelobes of the radar.
- ALQ-200 MULTI-BAND TRACK BREAKER:
Is used to deceive enemy tracking radar in single target track mode. These are typically fire control radars associated with SAMs, AAMs and AAA. Track breaking techniques are therefore of major importance in tactical and strategic aircraft.
Track breakers attack the automatic tracking mechanism of the victim radar. If the threat is a pulsed radar a track breaker will usually transmit a 'cover pulse' at the same time as the return pulse. This masks the return and the victim tracking mechanism is then allowed to lock on to the cover pulse rather than the weaker real return. The jammer has then seduced the tracking mechanism and can, within limits, move the target about its real position and typically turn it off to break lock.
The target will often be made to erratically jitter which makes it impossible to accurately guide a missile or fire a gun at the target.
MICRONIZED FOLD BOOSTER
The Micronized Space Fold Drive is a derivative of the Shinnakasu Industry/OTEC FBF-1000A External Fighter Fold Booster. The micronized fold drive is a recent (2050) development for use in Special Forces activities. Currently, its existance is top secret. Users are ordered to destroy the equipment rather than let it fall into enemy hands.
This equipment is only available for Variable Craft that are fold-navigation capable (essentially the VF-17 onwards).
- Vehicle Type: FBF-1001A internal fold booster
- RANGE: Not certified for performing a one-way trip of more than 10 light years. (20 light years in 2050.)
- SPEED: Approximately 1 light year per hour.
- POWER PLANT: uses the VF's thermonuclear engines to provide power to the device's capacitors. Capacitors are used to initiate a space fold.
ADDITIONAL STORAGE
Any type of equipment can be stored within the space dimensions of the pallet. The following are the writers suggestions.
- One (1) collapsed Power Armour
- The power armour must be removed from the storage container, and assembled prior to putting it onto the user. Skilled users require 5 to 10 minutes to complete this process.
- Any power armour can be used, but special forces tend to use the UN Micron Power Armour Mk 3.09 or similar.
- Camping Supplies
- Camouflage Netting (for placement over landed VFs)
- Mosquito Netting
- Cot
- Sleeping Bag
- Inflatable pillow
- Portable Burner
- Kerosene Lamp
- Kerosene Fuel (one per flight)
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- Flashlight
- 4-man Tent (one per flight)
- Rations for 14 weeks
- 20 L of water
- Toiletries
- Collapsible Shovel
- 2x Claymore Style AP Mines
- Assault Rifle and 3 clips of extra ammunition
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PROTOTYPE ACTIVE STEALTH GENERATOR
The UN Forces experimented with making the Active Stealth generator modular enough to fit inside of a pallet. By the late 2040's, prototypes exist, but they are more on the experimental side of a work-in-progress, and less of a consistantly working device. The prime reason for this is the difficulties in power supply (internal pallets aren't designed for the constant high-energy demands of the Active Stealth generator) and that the generator projects the active stealth field from within the internal pallet without assistance from any structure or antennae on the surface of the vehicle it is mounted inside.
Given that everything needed for the system being crammed into a pallet, the system is described as 'faulty.' It is best not relied upon 100% for mission success.
The system is useful against fighter mounted radar, radard-guided missiles and so on, but it is difficult to deceive large radars and the like. -20% to read sensory instrument checks to detect the vehicle, and when being attacked by missiles, either add +15% when chaff and flares are used, or roll on the following:
- 01-20% Missile explodes harmlessly
- 21-30 Missile distracted - it loses track of its target. Depending on the missile type and its remaining fuel, it could reacquire you, or another target in the area.
- 21-00 No effect.
Since the stealth capability is a faulty system, there is a 5% chance that the system will fail every minute the system is active (evil GMs can roll every melee).
Also, since the system is only stored within the airframe, it can be damaged or destroyed. Once the mecha has lost a quarter of its main body MDC and/or the MDC of the location the pallet is stored within, there is a 50% chance that the stealth system will fail every time the main body and/pr location of the craft is hit thereafter. The system crashes entirely when half the MDC of the main body and/or part the generator is stored within is lost.
Once the stealth system has failed, it will not work again until repaired at a NUN Forces base. For more information on stealth, please refer to the stealth rules.
REFERENCES USED IN THIS DESIGN
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- Shoji Kawamori's Macross Design Works
- Macross 7
- Macross Plus OVA Series
- Macross VF-X2 Official Visual Guide Book: Pg 23, 31
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