Computer Operation
* VF skill program selects two (2)
Mechanical: Containment Fabrication Skill Program
Art: Painting
Art: Photography
Electrical Engineer
Impersonation
Mechanical Engineering
Camouflage
Chemistry
Mechanical: Cybernetics Construction Skill Program
Radio
Electrical Engineering
Mechanical Engineering
Read Sensory Instruments
Biology
Computer Operation
Mechanical: Locksmith & Security Systems Skill Program
Cryptography
Electronic Engineering
Demolitions
Mechanical Engineering
Pick Locks
Read Sensory Instruments
Streetwise
Mechanical: Vehicle Construction Program
Electrical Engineer
Aircraft Mechanics
Auto Mechanics
Mechanical Engineer
Read Sensory Instruments
Weapon Systems
Any 4 pilot or pilot related skills
Nurse Skill Program
First Aid
Paramedic
Specialization: Choose 1 (+25% on base nursing skill)
Pathology
Read Sensory Equipment
Biology
Chemistry
Computer Operation
Research
Para-Psychologist Skill Program
Psychiatry
Biology
Computer Operation
Lore: Para-Psychology
Lore: Paranormal
Research
Paramedic Skill Program
First Aid
Paramedic
Athletics
Pilot: Wheeled Vehicle
Navigation
Read Sensory Instruments
Math
Computer Operation
Philosopher Skill Program
Meditation
Computer Operation
Lore: Philosophy
Research
Teaching
Pilot (Shuttle/Spacecraft) Skill Program
Pilot Spacecraft
Navigation
Read Sensory Instruments
Weapon Systems
Math
Computer Operation +10%
Police Officer Skill Program
Radio
Land Navigation
Streetwise
Computer Operation
Lore: Law
WP: Pistol
WP: Blunt
Hand to Hand: Basic
Character's who spend another skill program can choose one of the following Police Occupation Specialties (POS):
Detective POS (Min IQ 10, ME 10)
Basic Electronics
Intelligence
Lore: Forensics
Read Sensory Instruments
Research
Choose two Rogue Skills (+20% bonus to Streetwise if selected)
ERT/SWAT Team Members POS (Min PS 9, PE 10)
Intelligence
Demolitions
Sniper
WP: Rifle
WP: Heavy
Hand to Hand Expert
Variable Patrol Craft (Min IQ 10, PP 9)
Pilot Helicopter
Pilot Variable Patrol Craft
Mecha Combat: Variable Patrol Craft
Navigation
Read Sensory Instruments
Weapon Systems
Priest/Monk Skill Program
Psychiatry
Art: Acting
Lore: Theology - (Choose one)
Research
Teaching
Choose 2 domestic skills
Choose 1 of: Pilot Wheeled Vehicle, Horsemanship, or Motorcycle
Professional Thief Skill Program
Read Sensory Instruments
Basic Electronics
Escape Artist
Impersonation
Palming
Pick Locks
Pick Pockets
Demolitions (Safe-cracker)
Psychic/Fortune Teller Skill Program
True psychics makeup some 1% of the 'psychic' population. Roll a D100 or ask your GM very nicely (powers will be minor and probably spiritia related. This is Macross after all.)
Art: Acting (Can be further specialized by choosing 1 of: Palm, Card or Crystal Ball Reading)
Choose 1 of: Gambling, Impersonation, Palming, or Camouflage.
Lore: Astrology
Meditation
Research
Teaching
Spacecraft (Ship) Captain Skill Program
Radio
Electrical Engineering
Streetwise
Mechanical Engineering
Coose 1 of Pilot: Spacecraft, or Boat
Navigation
Read Sensory Instruments
Math
Computer Operation
Teacher Skill Program
Computer Operation
Research
Teaching
Choose any three (4) skills (+25%; these are the areas that the teacher has specialized in. Limit choices to what a primary, secondary or tertiary education teacher would reasonably know.)
Zoo keeper Skill Program
Veterinary Medicine (Medical Doctor skill for animals; 1/2 skill % on people)