Sketchley's Macross Gateway
RPG stats by AARON SKETCHLEY (aaronsketch@hotmail.com)

Ver 2.1 2010.02.11

Career/University Education (4 years)

Note: these skill programs cost two (2) skill programs.

Archaeologist Skill Program


Astronomer/Astrophysicist Skill Program


Chef Skill Program


Civil Engineer Skill Program


Computer Engineer Skill Program


Computer Programmer Skill Program


Corporate Executive Skill Program


Designer (Ground or Water Vehicles) Skill Program


Film/TV Producer/Director Skill Program


Historian/Social Scientist Skill Program


Linguist/Language Interpreter Skill Program


Mechanic (Aircraft1, Boats2, Cars/Motorcycles/Trucks3, Destroid4, Spacecraft5, VF6) Skill Program


Mechanical: Containment Fabrication Skill Program


Mechanical: Cybernetics Construction Skill Program


Mechanical: Locksmith & Security Systems Skill Program


Mechanical: Vehicle Construction Program


Nurse Skill Program


Para-Psychologist Skill Program


Paramedic Skill Program


Philosopher Skill Program


Pilot (Shuttle/Spacecraft) Skill Program


Police Officer Skill Program


Priest/Monk Skill Program


Professional Thief Skill Program


Psychic/Fortune Teller Skill Program

True psychics makeup some 1% of the 'psychic' population. Roll a D100 or ask your GM very nicely (powers will be minor and probably spiritia related. This is Macross after all.)

Spacecraft (Ship) Captain Skill Program


Teacher Skill Program


Zoo keeper Skill Program


REFERENCES USED
  • Numerous players of the MRG and MRC over the years who have play-tested these.


Sketchley's Macross Gateway