Determine the skills and subsequent education opportunities for your character by:
a: roll for the highest level of education the character attained. (For characters that join the military immediately upon graduating high school: take the High School Graduate option, and move to step bi.)
bi: choose if the character has joined the armed forces
bii: choose which Military Skill Programs (MSP) the character has trained in
c: choose which skill programs the character has been educated in
For über-simple creation:
|
1 Education Table
2 Military Training 3 Determine Skill Programs.................... |
4 Optional Rules
5 Example Character............................... |
1D100 + IQ + education table roll modifier; check result on the following chart:
Non-humanized Zentraadi characters are limited to Trade School/on the job training, as per the following, but the skill bonus is equal to the education table roll modifier from Step 2.
| Education Score | Level | Number of Skill Programs | Skill Bonus | Limitations | Number of Secondary Skills |
|---|---|---|---|---|---|
| 101+ | Same as Doctorate/Ph.D | 5 +1 at 110%, +2 at 120% | +35% | C | 10 |
| 93-100 | Doctorate/Ph.D | 4 | +35% | C | 10 |
| 85-92 | Master's Degree | 4 | +30% | C | 10 |
| 76-84 | Bachelor's Degree | 3 | +25% | C | 10 |
| 67-75 | 4 years of University | 3 | +20% | B | 8 |
| 57-66 | 3 years of University | 3 | +15% | B | 8 |
| 42-56 | 2 years of college | 2 | +15% | B | 8 |
| 22-41 | 1 year of college | 2 | +10% | B | 8 |
| 02-21 | Trade School/on the job training | 2 | +20% | B | 8 |
| 01 or lower | High School graduate | 1 & the High School Program | +5% | A | 10 |
Special Restrictions:
Available skill programs:
C: Skill programs from High Level/University and Career/University cost two (2). Skill programs from Career/College Education and Part-time/High School education cost one (1). Non-humanized Zentraadi characters can choose any MOS that is reasonable for a non-humanized Zentraadi. There are some skill programs, such as the Music Producer, which are not possible given the non-humanized Zentraadi culture.
B: Skill programs from High Level/University cost three (3). Skill programs from Career/University cost two (2). Skill programs from Career/College Education and Part-time/High School education cost one (1). Non-humanized Zentraadi characters can choose any MOS that is reasonable for a non-humanized Zentraadi. There are some skill programs, such as the Music Producer, which are not possible given the non-humanized Zentraadi culture.
A: Choose Skill Program from Part-time/High School education only.
Note: After gameplay has begun, new skills can be learnt at any time by the character. The skill may or may not start at the base % (GM's option), and the % will only go up if the skill is used or studied extensively in-game.
Link to Step 4
Additional Skill Programs from Work Experience: there is a possibility of an additional skill program for every 2 years of post-education experience (not including post-training service in the armed forces): Roll 1D100 + and add the educational table roll modifier. 1 additional skill program if the result is 51% or higher. Roll 1D10 for the bonus %.
My PC gets 2 skill programs, +20% to those skills, limitation B, and 8 secondary skills. Limitation B is: Choose one or none from Career/College Education. Choose remaining skill programs from: Part-time/High School education only.
As I'm making a regular person in this example, I choose the Office Assistant Skill program and Bodyguard & Bouncer/Doorman Skill Program (I want my character to have some muscle. Maybe he works for the mob?)
Attributes:
Perception 46%
Base Skills
|
Intelligence +20% Streetwise +20% Math +20% Computer Operation +20% Research +20% Bodyguard & Bouncer/Doorman Skill Program Camouflage +20% Athletics +20% Hand to Hand: Basic +20% Streetwise +20% WP: Pistol +20% |
REFERENCES USED
|