Sketchley's Macross Gateway
RPG stats by AARON SKETCHLEY (aaronsketch@hotmail.com)

Ver 2.0 2010.08.14

Character Creation Step 6: Determine Skill Percentages and Attribute Bonuses

Return to Step 5
  1. Determine Skill Percentages:
    Add the bonus percent to the base skill percent.
  2. Determine Attribute Bonuses:
    Refer to the appropriate attribute bonus chart.
  3. Determine the Initiative Modifier:
    Add (IQ+PP)/2 to initiative rolls.
For über-simple creation:

link to Step 7


Table of contents

1 Determining Skill Percentages
2 Determining Attribute Bonuses
3 Determining Initiative Modifier.......
4 Optional Rules
5 Example Character...............................

A: Determining Skill Percentages

To determine the percentages, add the bonus percent to the base skill percent as per the standard rules.

For games using Attribute-based skills:

*It is recommended that after 100%, the Attribute Based Skills Percent Increase Modifier chart is used for every 25% if the remaining percent is greater than 25%.

A note on learning new skills:


B: Determining Attribute Bonuses

Refer to the appropriate bonus chart in either "Robotech RPG Book One: Macross", "Robotech II RPG: The Sentinels", or "Macross II the RPG".

Attribute-based skills: refer to the appropriate bonus chart, but ignore the skill bonuses from IQ.

Use of an online attribute bonus chart is acceptable, but ignore any bonuses (or penalties) for attributes under 16.


C: Determining Initiative Modifier

Average the IQ and PP. Add to any other Initiative modifiers (such as those from Hand To Hand and Mecha Combat) when rolling initiative.

Link to Step 7.


Optional Rules

The following are up to the GM. They may be applied all the time, some of the time, or never.

Ignore the attribute bonus chart. Instead, for each and every roll of the dice, add an attribute. For example, characters with high intelligence would have a higher chance to complete most skills. Characters with high PP would have a greater chance to strike, parry and dodge.


Example character:

Character Sheet:
    Space Born and Bred: Colonization Fleet - Middle Class.

    Age: 20
    Experience: 1 year

    HP: 21
    SDC: 22

    Attributes:
    IQ: 13
    ME: 10
    MA: 8
    PS: 10
    PP: 18
    PE: 8
    PB: 12
    Spd: 11

    Perception 46%
    Base Loyalty 40%
    Affected By Disease/Resistance to Disease 40%
    Get Noticed 60%

    Base Skills
    Language: English 123%
    Language: Zentraadi 79%
    Pilot Wheeled Vehicles 60%
    Navigation 69%
    Zero Gravity Movement 130%

    Office Assistant Skill Program
    Intelligence 58%
    Streetwise 58%
    Math 76%
    Computer Operation 79%
    Research 58%

    Bodyguard & Bouncer/Doorman Skill Program
    Camouflage 58%
    Athletics 58%
    Hand to Hand: Basic 56%
    Streetwise 58%
    WP: Pistol 61% +3 aimed, +1 burst

    Secondary Skills
    Art: Dance 42%
    General Repair & Maintenance 42%
    Gambling 42%
    First Aid 42%
    Prowl 50%
    Swimming 30%
    Pilot: Spacecraft 38%
    Wilderness Survival 42%

    Additional Skills:
    Cooking 22%

    Combat Bonuses:
    +(16) initiative
    2 actions
    +2 strike
    +4 parry
    +4 dodge
    +2 pull punch
    +3 roll w/ punch/fall
    +2 roll w/ impact
    Kick attack 1D6


REFERENCES USED
  • Numerous players of the MRG and MRC over the years who have play-tested these.


Sketchley's Macross Gateway