Sketchley's Macross Gateway
RPG stats by AARON SKETCHLEY (aaronsketch@hotmail.com)

Ver 1.2 2009.07.09

Random Character Background Rolls

The following is meant as a guide, more than anything else. If you don't like the result of the roll, choose whichever one you like the best. Heck, alter and/or forgo this list if you can come up with something better and more to your liking. (Except for the money. You gotta get that on a random roll.)

All rolls are done with the dice indicated (look at the highest possible result). As some of the random roll charts are published and under copyright, you'll either have to purchase your own copies (if you don't already have them), or ask the GM to do the rolls and give you the results.

Have fun!

1) Gender

01-50 Male
51-00 Female


2) Handedness

01-4 Right
5-6 Left


3) Hair Colour:

01-20 Brown
21-40 Black
41-60 Light Blue
61-80 Green
81-00 Purple

3a) Skin Colour (Zentraedi characters only):

01-20 Dark Purple
21-40 Light Purple
41-60 Light Blue
61-80 Pale Gray
81-00 Pink (Caucasian)


4) Eye Colour:

01-60 Brown
61-89 Light Blue
90-97 Green
98-00 Red

5) Family Origin:

01 Human (1)(2) - your ancestors survived SWI. You are most likely directly related to someone on the SDF-1!
02-60 Human (1) Clone - either your parents, or parent's parents are clones.
61-70 Zentraedi (3) - your ancestors are cloned Zentraadi.
71-97 Mixed (4) - you are a mix of human (most likely clone)
98-00 Other (Zolan (Westerner) or other alien)

(1) Ethnicity (human):
01-10 East Asia/Southeast Asia/South Asia/Oceania (Oriental)
11-20 China (Oriental)
21-40 United States/Canada/Australia/the UK (Westerner)
41-60 Japan (Oriental)
61-70 Europe (non-English speaking)(Westerner)
71-80 Africa (Westerner)
81-90 South America (Westerner)
91-95 Middle East (Westerner)
96-00 Middle East (Oriental)
Note: the Oriental Westerner is only being used for determining which height and weight table is used. It has no reflection on reality.

(2) Language (SWI and earlier):
Characters of a non-English speaking ethnic background can speak and understand that one additional language at 75%. Add 30% if the language is studied.

(3) Ethniticity (Zentraadi)
01-50 Zentraadi (Westerner)
51-00 Meltraandi (Westerner)

(4) Ethniticity (mixed)
Human and ...
01-98 Zentraadi (Westerner)
99-00 Zolan (Westerner) or another alien race.

6a) Height and Weight- Westerner: (Ninjas and Superspies)

Note: the following will have to be converted to metric for inclusion in a Sketchley game.
01-02: 5ft 2in; 80+3D10
03-05: 5ft 3in; 85+3D10
06-08: 5ft 4in; 90+3D10
09-12: 5ft 5in; 100+3D10
13-17: 5ft 6in; 110+3D10
18-22: 5ft 7in; 120+3D10
23-27: 5ft 8in; 125+4D10
28-34: 5ft 9in; 130+4D10
35-43: 5ft 10in; 135+4D10
44-56: 5ft 11in; 140+4D10
57-65: 6ft 0in; 145+4D10
66-72: 6ft 1in; 150+4D10
73-78: 6ft 2in; 150+5D10
79-83: 6ft 3in; 155+5D10
84-88: 6ft 4in; 160+5D10
89-92: 6ft 5in; 165+5D10
93-95: 6ft 6in; 170+5D10
96-98: 6ft 7in; 175+5D10
99-00: 6ft 8in; 180+5D10

6b) Height and Weight - Oriental: (Ninjas and Superspies)

Note: the following will have to be converted to metric for inclusion in a Sketchley game.
01-02: 4ft 8in; 60+4D10
03-05: 4ft 9in; 65+4D10
06-08: 4ft 10in; 70+4D10
09-12: 4ft 11in; 72+4D10
13-17: 5ft 0in; 74+4D10
18-22: 5ft 1in; 76+4D10
23-27: 5ft 2in; 78+4D10
28-34: 5ft 3in; 80+4D10
35-43: 5ft 4in; 85+4D10
44-56: 5ft 5in; 90+4D10
57-65: 5ft 6in; 100+4D10
66-72: 5ft 7in; 105+4D10
73-78: 5ft 8in; 110+5D10
79-83: 5ft 9in; 115+5D10
84-88: 5ft 10in; 120+5D10
89-92: 5ft 11in; 125+6D10
93-95: 6ft 0in; 130+6D10
96-98: 6ft 1in; 135+6D10
99-00: 6ft 2in; 140+6D10

7) Birth Order:..............................

01-08 Only child
09-13 1st of 2
14-18 1st of 3
19-23 1st of 4
24-28 1st of 5
29-33 1st of 5+1D10
34-38 2nd of 2
39-43 2nd of 3
44-48 2nd of 4
49-53 2nd of 5

7) Birth Order con't:.....................

54-58 2nd of 5+1D10
59-63 3rd of 3
64-68 3rd of 4
69-73 3rd of 5
74-78 3rd of 5+1D10
79-83 4th of 4
84-88 4th of 5
89-93 4th of 5+1D10
95-98 5+1D10th of 5+1D10th
99-00 illegitimate

8a) Basic Personality: Bubblegum Crisis RPG


1 Shy and Secretive
2 Rebellious, antisocial, violent
3 Arrogant, proud and aloof
4 Moody, rash and headstrong
5 Picky, fussy and nervous
6 Stable and serious
7 Silly and fluff-headed
8 Sneaky and deceptive
9 Intellectual and detached
10 Friendly and outgoing

or

8b) Basic Personality: Robotech/Macross II/Rifts


1-10 Mean, suspicious and vengeful
11-15 Shy, timid, tends to be a loner.
16-22 Gung-ho, guts and glory type who sees self as a hero. Likes combat.
23-30 Worry wart, nervous and cautious.
31-37 Hot-head, quick-tempered, emotional, but basically nice.
38-45 Schemer, gambler who likes to take chances.
46-50 Blabber mouth, nice guy, but too talkative.
51-58 Nice guy, friendly, courteous and hospitable.
59-67 Snob, arrogant, feels superior to others.
68-75 Tough guy, self-reliant, cocky, a lone wolf.
76-81 Wild man, cocky, overconfident, takes unnecessary risks.
82-86 Paternal, overbearing, overprotective of others, especially young characters.
87-94 Complainer, constantly aggravated about something.
95-00 Paranoid, trusts no one.

9) Who do you value most: Bubblegum Crisis RPG

1 Child
2 Brother or sister
3 Lover
4 Friend
5 Yourself
6 Pet
7 Teacher or mentor
8 Public figure
9 Personal hero
10 No one


10) What do you value most: Bubblegum Crisis RPG

1 Money
2 Honour
3 Your word
4 Honesty
5 Knowledge
6 Vengeance
7 Love
8 Power
9 Having a good time
10 Friendship

11) Your world view: Bubblegum Crisis RPG

1 I'm neutral to most people.
2 I like almost everyone.
3 No one understands me.
4 People are sheep who need to be led.
5 Every person is a valuable individual.
6 People must earn my respect. No free rides here.
7 People are untrustworthy. Be careful who you depend on.
8 No one's going to hurt me again.
9 People are wonderful!
10 People are scum and should be wiped out.


12) Current outlook on life (roll 1D10): Bubblegum Crisis RPG

1 I hate my life, but I can't change it.
2-4 My life is crazy and out of control.
4-5 I crave more adventure and thrills.
6-7 I crave more romance and passion.
8 I crave more money and power.
9-10 Life is good!

13) Background: Bubblegum Crisis RPG


1-6 A boring Childhood. Continue to step 13.
7-10 Childhood event! Roll on table to the right.
Childhood event (1D6):
1-3 One or some family members were...
4-6 Your entire family was...

roll 1D10 for the rest of the story:
1 betrayed by a friend or relative and lost everything they had.
2 exiled; you have returned under an alias.
3 murdered before your eyes.
4 abducted or mysteriously vanished; you were inexplicably left behind.
5 not the real thing - you're adopted and obsessed with finding your true family.
6 killed in war, terrorism or disaster.
7 accused of a terrible crime they may (or may not) have committed. Roll 1D10: 1-5: they were imprisoned for 1D10 years; 6-10: they escaped imprisonment but are still under the gun.
8 considered to have some kind of unique birthright, ability or status.
9 unknown to you; you grew up alone, never knowing your true heritage.
10 Hunted by (or involved in a long-standing vendetta) with a powerful group, or organization.

14) Life Events: Bubblegum Crisis RPG

For each year over 16, roll once on the following chart and go to the appropriate table:

1-4 Good with the bad: Roll on applicable table to the right.
5-8 Friends and enemies: Roll on applicable table to the right.
9-11 Love and war: Roll on applicable table to the right.
12 Nothing happened that year
Good with the bad:
1 Financial loss or dept: roll 1D10x¥100,000. You've lost this much cash. If you can't pay it now, you have a dept to pay, in money or blood.
2 Make a powerful connection: a local power player (warlord, official, noble, whatever) befriends you. Gain one free level 3 favour (see perks).
3 Mentor You gained a teacher or mentor in your life. This person has taught you one new skill up to a level of 1D20%.
4 Imprisonment: you have been exiled, imprisoned or held hostage (your choice). Roll 1D10x1 year for length of imprisonment. A good place for a psychological complication.
5 Falsely accused: you were set up, and now face arrest or worse! A good place for an enemy complication.
6 Windfall: your financial ship just came in. Roll 1D10x¥100,000 for amount in cash.
7 Accident or injury: you were in some kind of terrible accident or maimed in some other way. A good place for a psychological complication.
8 Hunted: you incurred the wrath of a powerful person, family or group. A good place for an enemy complication.
9 Mental or physical illness: you were struck down by a severe physiological illness or psychological complication.
10 Emotional loss: you lost someone you really cared about. Roll on the following: 1-3 they were murdered. 4-7 they died by accident or illness. 8-10 they vanished, killed themselves or just up and left without any explanation.

Friends and Enemies
1 Enemy: Bitter ex-friend or lover
2 Enemy: relative
3 Enemy: partner or co-worker
4 Enemy: from rival group or faction
5 Enemy: powerful official or noble
6 Friend: like a brother, sister or parent to you.
7 Friend: partner or co-worker.
8 Friend: old lover (choose which one).
9 Friend: old enemy (choose which one).
10 Friend: met through common interest or acquaintance.

Love & War:
1-4 Happy love affair: 'nuff said.
5-6 Nothing series: 'nuff said.
7-10 Love trouble: any of these might be a good hook for a compulsion, enemy or psychological complication. Roll and see below:
1 Your lover's friends/family would use any means to get rid of you.
2 You fight constantly
3 You had a child! Roll for sex: Even = female. Odd = male. Responsibility anyone?
4 One of you is "messing around".
5 Lover died in accident/committed suicide/killed in fight.
6 Lover mysteriously vanished/kidnapped.
7 It just didn't work out.
8 You got married! Any further love & war rolls refer to your marriage (or future divorce!)
9 Lover was imprisoned, exiled or went insane.
10 Rival cut you out of the action.


Sketchley's Macross Gateway