* 38344 Posts in 2304 Topics by 217 Members Latest Member: JohnathonJones113   **
MACROSS RPG GALAXIES
  Advanced search
September 09, 2010, 12:17:46 PM
Welcome, Guest. Please login or register.
Login with username, password and session length
*
Jet Jockey & Sketchley have Global Moderator status and are able to deal with any moderator issues......be afraid, be very afraid =)
HomeHelpSearchCalendarLoginRegister**
+  MACROSS RPG GALAXIES
|-+  Game Mechanics
| |-+  Stats Discussion Board
| | |-+  VB-6 König Monster Sketchley stats
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Print
Author Topic: VB-6 König Monster Sketchley stats  (Read 789 times)
Sketchley
Administrator
General
*
Offline Offline

Posts: 4713



View Profile WWW
VB-6 König Monster Sketchley stats
« on: September 08, 2008, 09:00:58 AM »

I've revised the stats.  Basically tweaked a few things, added a bunch of groovy snaps from Macross F, and bumped up the medium range missiles to long range missiles.

http://www.macrossroleplay.org/Sketchley/Statistics/VB-6/VB-6.htm


Though... in one of the episodes of MF, the K?nig Monster can be seen firing what looks like a gun pod style attack out of the middle barrel of it's arm in gerwalk mode.  Was this an animation error?  Or the use of some kind of new anti-Vajra weapon (not very effective, mind you)?
« Last Edit: September 28, 2009, 08:33:32 AM by Sketchley » Logged

Sketchley's Macross Gateway - check today!
I romanize with Hepburn
Roy Focker
Global Moderator
General
*
Offline Offline

Posts: 4429


Just Watch Jet Jockey In Action!


View Profile
Re: VB-6 K?nig Monster Sketchley stats
« Reply #1 on: September 08, 2008, 01:20:45 PM »

Quote
VB-6 K?nig Monster into three modes: shuttle (fighter), Gerwalk, and Destroid (battroid) mode, depending on the situation

I always assume that the Monster's natural/original Destroid mode would be Gerwalk on the VB-6.
Logged

"Why would Anglia Jolie adopt my son when I offered to make one with her the natural way?"
Sketchley
Administrator
General
*
Offline Offline

Posts: 4713



View Profile WWW
Re: VB-6 K?nig Monster Sketchley stats
« Reply #2 on: September 08, 2008, 02:36:12 PM »

Me too.  But as two official sources (the Macross Frontier homepage and the Compendium) refer to it as such... why'd they switch battroid to destroid?  No idea.  In some ways, it doesn't make much sense, as the mecha has less of the more powerful weapons available in that mode.
Logged

Sketchley's Macross Gateway - check today!
I romanize with Hepburn
Heron
Lt. General
*
Offline Offline

Posts: 1052


To err is Human...To forgive, Canine.


View Profile WWW
Re: VB-6 K?nig Monster Sketchley stats
« Reply #3 on: September 27, 2008, 11:08:25 AM »

Battroid Koning Monster

« Last Edit: September 27, 2008, 11:09:56 AM by Heron » Logged

Sketchley
Administrator
General
*
Offline Offline

Posts: 4713



View Profile WWW
Re: VB-6 K?nig Monster Sketchley stats
« Reply #4 on: September 27, 2008, 11:11:56 AM »

Yeah... definitely firing some type of small calibre gun out of the writsts...
Logged

Sketchley's Macross Gateway - check today!
I romanize with Hepburn
Sketchley
Administrator
General
*
Offline Offline

Posts: 4713



View Profile WWW
Re: VB-6 König Monster Sketchley stats
« Reply #5 on: September 28, 2009, 08:43:05 AM »

updated the stats with the latest information/translations: http://www.macrossroleplay.org/Sketchley/Statistics/VB-6/VB-6.htm

Major changes:
- factual background info & stats
- greens to indicate what is canon and what's ficticious
- revision of the range and payload of the rail cannons (basically precision aim from cannon source, total range and payload base on canon source on the HWR-00 Mk II (logic being a doubling of total number of shells due to removal of chemical propellant, minus space needed for transformation system, and so on.
- revision of types of arm missiles fired and their damages (standard, multi-warhead and reaction), as well as total range  Payload and range based on canon HWR-00 Mk II info.  Reduction in total missiles (HWR-00 Mk II has 12 per arm) based on logic that arm short range missile launchers take up space.
- addition of arm high-speed launchers.  Payload based on logic that one RMS-1 equates to 15 HMM-01.  3 large missiles were removed for 45.  (Arbitrary, but the high-speed launchers are shown firing lethal volumes in the new Macross PSP game)
- addition of optional arm gatling guns on S.M.S. specification airframes.
- addition of IDECM and enhanced countermeasures based on latest translations for the VF-0 and VF-1.
- standard equipment revised with same.
- combat bonuses revised to be similar to those for the updated VF-1 and VA-3.

The only part of the stats that I'm scratching my head over is that the VB-6 is described as having armour that isn't effected by anti-air weapon.  Does that mean that say a 30 mm gun pod won't harm it but a 55 mm one will?  All gun pods won't?  :confused:
-
Logged

Sketchley's Macross Gateway - check today!
I romanize with Hepburn
Sketchley
Administrator
General
*
Offline Offline

Posts: 4713



View Profile WWW
Re: VB-6 König Monster Sketchley stats
« Reply #6 on: July 19, 2010, 12:53:49 PM »

Stats updated:
http://www.macrossroleplay.org/Sketchley/Statistics/VB-6/VB-6.htm

Changes:
- internal missile launchers changed to the new system.

For a while I was waffling over incorprating the arm missiles, as well as the semi-recessed missiles of the VF-4 in the missiles.htm, but have decided against it, as I feel it's implied that these missiles are only for the VFs that they're pictured with (or, the other VFs don't have the capabilities of utilizing these missiles).
Logged

Sketchley's Macross Gateway - check today!
I romanize with Hepburn
Pages: [1] Print
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
TechHead design by Bloc
Valid XHTML 1.0! Valid CSS!