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Roy Focker
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Archetypical Pre-Gen Mekton Characters (an Idea)
« on: January 07, 2010, 07:43:14 PM »

Okay writer's block.

Thinking about creating some Mecha Anime Archetypes Pregenerated Characters.   Sheets where you fill in the name, get a handful of points to customize but most of the Stats and Skills are included.  Looking at the Complications, Perks & Talents list in Fuzion what ones do you think would be suitable?  
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aythati
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Re: Archetypical Pre-Gen Mekton Characters (an Idea)
« Reply #1 on: January 10, 2010, 02:17:05 AM »

For me the traits would depend largely on the tone of the game, here is what I'd like to have concept wise for a medium/normal mecha campaign


Code:
"The Main Character" your average mecha anime hero

Complications

Usual Occasional
-Stubborn                       -Obsessed
-Impulsive                      -Inferiority Complex
-Sense of Duty                  -Code of honor
-Honesty                        -Dependents
 
Talents

Usual Occasional
-Combat Senses -Common Sense
-High Pain threshold -Intuition




"Main love interest" the girl that cause accidents while crossing the street
Complications

Usual Occasional
-Secret identity                -Airhead
-Distinctive                    -Dependents
-Public Figure                  -Jealous
                               
 
Talents

Usual Occasional
-Handsome/Beautiful -Common Sense
-Acute Senses -Wealth
-Intuition -Renown
-Perfect Pitch

"The actual love interest" one that the main character usually ends up with
Complications

Usual Occasional
-Stubborn                       -Dependents
-Impulsive                     
-Jealous
-Inferiority Complex                
 
Talents

Usual Occasional
-Common Sense -Handsome/Beautiful
-Intuition -Animal Empathy

"The guys who is always better" he is the same age as the main character but is smarter better, more skill and popular
Complications

Usual Occasional
-Code of honor                  -Dependents
-Sense of Duty                  -Stubborn 
-Vow                 -Public Figure
-Distinctive
 
Talents

Usual Occasional
-Combat Senses -Animal Empathy
-High Pain threshold
-Intuition
-Common Sense
-Wealth
-Renown
-High Pain threshold

"The rival or main villain" main villain also better looking, and more skill but usually older.
Complications

Usual Occasional
-Stubborn                       -Impulsive
-Obsessed                       -Sense of Duty
-Secret Identity      -Code of honor
-Intolerace -Inferiority Complex
-Delusions
 
Talents

Usual Occasional
-Combat Senses -Common Sense
-High Pain threshold -Intuition


"Teacher or mentor" the one that dies half way through the show
Complications

Usual Occasional
-Bad Tempered                   -Obsessed
-Code of Honor                  -Dependents
-Sense of Duty                  -Secret Identity
                                 
Talents

Usual Occasional
-Combat Senses -Handsome/Beautiful
-High Pain threshold -Acute Senses
-Common Sense
-Intuition
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jwlyon1
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Re: Archetypical Pre-Gen Mekton Characters (an Idea)
« Reply #2 on: January 13, 2010, 07:57:41 PM »

That's a nice breakdown. I dig it!
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Roy Focker
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Archtype Write UPs
« Reply #3 on: June 25, 2010, 11:17:19 PM »

Been playing with Character generation the last couple of days.    One problem I have with Mekton is that I fnd it hard to "Known" Anime characters and not break any of the rules.   I always there's not enough skill points to go around.   Anyways eventually I decided to do some Writes Ups for arch-typical templates.   I was making it a PDF with picks and stuff but I don't got enough space here to upload it.   Haven't added Stats yet.   Here are a few of the write ups.

Does my biases against Macross Frontier show?


SEX OBJECT IDOL (Sheryl Type)
Overdeveloped and over sexualized
Sheryl types are remarkably very
talented. Their physical characteristics
are often marketed to advanced their
careers. These Divas believe they can
get anything by showing some skin.
Inside they are very insecure.

ADORABLE IDOL (Ranka Type)
Underdeveloped and just so cute Ranka
types are oblivious to dangerous people
around them. They tend to be too
trusting. Seeking out role models to
idolize. Ranka types are attracted to
pretty boys but too timid make
impression bigger than a little girl with a
crush.

MOODY PRETTY BOY PILOT (Alto Type)
Angst-ridden, depressed plus looking
hotter than most girls Alto Types just love
to mope around. Occasionally they'll
have an angry outburst. This outburst
either comes as means to gather
courage to save someone or temper
tantrum when someone mistakes them
as a girl.

CHARMING CREEPY PILOT (Michael Type)
Often mistaken for the Smooth Ace Pilot
the Michael Type can be identified by
their creepy smile. They flirt and pursue
just about every pretty girl but are rarely
ever seen spending time with one.
Rumored to rather spend free time with
Pretty Boys and Underage girls.

ROSY CHEEK PILOT (LUCA Type)
Looking more like a boy scout or an alter
boy Luca Types get flustered and feel
under appreciated. Shy around girls they
have no idea how to present themselves
in way that doesn't attract strangers who
drive windowless vans

HOTSHOT PILOT (Isamu Type)
Full of guts, full of pride and full of
themselves Isamu types live on the edge.
Very independent and reckless they are
often at odds with just about everybody.
Always does the right thing but breaks all
the rules doing so.

BIMBO OPERATOR (Lucy Type)
Blond with large breasts Lucy Types try
their best to be serious hard workers but
always makes the mistake of putting out
for any bad boy. To make matters worst
they fall in love with them only to find out
they been used. Lucy Types will often
repeat this same mistake.
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Re: Archetypical Pre-Gen Mekton Characters (an Idea)
« Reply #4 on: June 26, 2010, 12:51:21 AM »

Lol!! great funny write up.

On the skill points thing, I first starred mekton with 65pts characters and if felt a bit under powered but we stuck with the rule for a few years.
Then I bought Invasion Terra and saw what a main character was in one of Rtal's own publication looked and yikes!

Take Donchoi Yuh (the main char) 21 yrs old his total stat points is 79 and his total skill points is 92!! (for a 21 yrs old char?!!)
with all mecha skills above 6, a 9 in piloting, and 8 in gunnery and missiles.

After that I started using 70 point main characters with free points where I feel they need it. And gave out a lot of bonuses to skill points.
One thing nice is once the PC have 7 or 8 in a skill I started forcing them to be 'cool' when ever they do an action, turn out pretty well, and  made things interesting.

Had to tone things down on the forum game since I'm not really used to running one, but I like back to doing a few "Movie type games"
where you start out with skilled or experienced PC's and run a short and intense game without grand set ups and introductions, just get straight to the action and finished in 4 or 5 hours.

Ok I'm just rambling now, hope you don't mind if I use one or two of these archetypes for my game.

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Roy Focker
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Re: Archetypical Pre-Gen Mekton Characters (an Idea)
« Reply #5 on: June 26, 2010, 10:48:20 PM »

I don't mind you using them.

More about Yuh.   I think he appears in 11 of the Invasion Terrra battles/missions  I don't that many to gain that much extra IP to raise his skills.    Now have you looked at the stats for the Imperial Warriors?   Those are the basic No-Named villians of the game.   Reflexes are 10, Mecha piloting/Weapons skills at +5.  No reason why clones shouldn't be perfect fighting machines but for a newly created character each one of these guy is a serious challenge.   Even Yuh would have to work hard.

I think they ingored their own rules on those write ups.



 
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Re: Archetypical Pre-Gen Mekton Characters (an Idea)
« Reply #6 on: June 27, 2010, 12:03:25 AM »

Oh my god yeah those clone trooper are something else! But I think its balanced ok with their supposedly straight forward combat styles and low INT (4!) But still  I had them fall for every low down dirty trick in the book that the PC's can think off and it still made some pretty rough fights.
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