TUUVAEXT. NEWPORT COLONY - SPACE - REMOTE SENSOR - DAY

Tuuva and Lenny now in Battroid mode take guard positions at different corners of the remote sensor while Karl takes a first hand look at the Remote Sensor. As soon as Karl's VF-22 touches the Sensor he triggers a large Electro-Magnetic Pulse.
KARL
"YAARRGHHHHH!!!!!"
A booby trap has been activated. In addition to the pulse. Karl has been fried by a high voltage discharge. Tuuva's sensors are rendered useless by the pulse and a scrambler wave being broadcast from the remote sensor is blocking communications. He'll have to depend on good old fashion eye sight along with VF optical systems. Like well positioned cockpit rear view mirrors. Tuuva can already see an object in one of them. Looks like Lenny is charging at you.
OOC
Continuing with the earlier test. Now you're moving around against another. This Map is lacking Hexes but Move Allowance is still in place. You are still moving ten hexes forward followed by a Right turn but we are Rolling to see if that turn is successful instead just counting out the Hexes.
MANEUVERING
Any time you try to make a Mecha Fighter do something unusual, you’ll need a Maneuver roll. This is done by combining
your Mecha Reflexes + Mecha Piloting and a die roll vs. a roll and a Difficulty Level based on the type of maneuver you’re
making (see below), plus any appropriate modifiers for weather, pilot or air conditions.
• Easy (change altitude, hover, rotate, swerve, take off/land or tight turn) 10
• Average ( emergency stop, pull out of a dive, regain control from a stall, pull away or U or reverse) 15
• Difficult (maneuver thru or under and regain control from spin) 20
• Very Difficult (flying at low altitude between skyscrapers in the middle of a massive earthquake) 25
• Nearly Impossible (approach of SDF-1's bridge with all of its guns shooting at you) 30
• Special Combination (maneuver that would of required multiple actions to perform) +5
If the maneuver isn’t described above, pick the closest appropriate one to work from. If the roll is successful, you will be
able to pull the maneuver off.
Special Combination/Stunt Maneuvers
Pilots are limited to their number of actions per round. In most cases this is two actions. With air combat these actions are
typically Flight Movement and Shooting. There are times when a Pilot wants to perform a maneuver complex enough it
would require the use of multiple actions. Here’s a simple cheat to use combination maneuver without expending more than one
action. Just increase the Difficultly Level by one (or +5). There is most likely a core part of the maneuver. That part is the
base Difficulty. Any complex set up or addition to that core will just make things more difficult.
Option: Multiple Actions
Special Combination is essentially a Multiple Action Penalty. The same reasoning behind using this Penalty to perform
some Flight Move Allowance Stunt could be used in executing a complex Attack. Like grabbing hold of another Mecha and
kneeing it in the Torso. A Pilot could simply perform this with two actions and two attack rolls or they just roll for one
attack. This single attack roll is made more difficult by a penalty of -5.
Tuuva's VF-22S (Lt. Blue VF-22)
Mode: B
MA: 0
Lenny's VF-22S (Red VF-22)
Mode: B
MA: 0
Karl's Fired VF-22S (Dk. Blue VF-22)
Mode: B
MA: 8
GRAVISINT. BAR - NIGHT
Tender pours Gravis a glass of Crown. Looking at the crowd Gravis can see it has thinned out some since he entered. Clientele is mix between shady characters, drunks with money and people enjoying the night life who dropped in for a drink. The Tender cups his hands and makes an announcement.
TENDER
"LAST CALL!"
TAYLORINT. PLANET EDEN - NEW EDWARDS - CONFERENCE ROOM - DAY
The Politician listens with a well trained concerned look on his face.
BUTT KISSING POLITICIAN
"That is very unfortunate. We should make an effort to have our Governments Sound Technologist look at the matter. Perhaps their knowledge can help the colonist with sound Sound Therapy."
STRIKER
"We could cure them instantly if the dammed Basara was still around. Our most powerful Spirita Weapon and the Macross 7 allows him to leave their ship to wander the galaxy for all these years."
NOBODY
"General Taylor. We are all aware from the reports about the threat the enemy posed and how they were countered. Large Scale Spirita Collectors depended on a Ship to fly in its path. That depended on the Over-Ride virus. From my understanding 85% of our combine fleets have installed programming to prevent that virus. With a month a 100% should be ready. Enemy leader was killed when one our pilot collided with her escape vehicle. They have no leader and lost their ability to use their secret weapons. I read that several of their ships escaped the battle. Do these still pose a threat?"
NICKIEINT. PLANET EDEN - GOVERNMENT RUN TALENT SCHOOL - HEAD MASTERS OFFICE - DAY
Nickie started making a whining sound as Ms. Dublet neared her, finding herself somewhere between timid and panic, and bumped into the door as she tried to step away from her. And always willing to do what's she's told Nickie then whirled the door open and for the first time she found herself happy to see not Miss Moon but that quiet and strange untalented Girl Preity. There was no way to sneak by Preity as this girl was holding up a large pistol right in Nickie's face.
CHOZEN
"Of course your parents are...Who's that?"
Preity fires off two rounds past Nickie's ear. They hit and bring down one of Dublet's assistants behind Nickie. He drops the pistol he was pulling out of his jacket. With a free hand Preity pulls Nickie out of the room if hasn't left already.
PRIETY
"Come with me if you want to live."
Dublet and her other assistant draws hidden guns. Priety fires a few more round in the room before she starts to run down the hall. After reloading she fires at a large window at the end of the hall cracking the glass. She quickly turn her head back to Nickie and gives her a smile before she smashes out through the window and down to the street below. And Nickie is doing what?